street of rogue моды

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All items that were previously unavailable in the game are now available for use in-game and in the character creator.

All items that were previously unavailable in the game are now available for use in-game and in the character creator.

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Enable unavailable traits in the game for use in the character creator.

Enable unavailable traits in the game for use in the character creator.

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Removes the character point limit in the character creator. This allows you to bypass certain restrictions.

Removes the character point limit in the character creator. This allows you to bypass certain restrictions.

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Unlocks everything in the game. If you do not have the required DLCs for certain unlocks they will still be unavailable.

Unlocks everything in the game. If you do not have the required DLCs for certain unlocks they will still be unavailable.

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Spawn with maximum item count for all items in custom characters.

Spawn with maximum item count for all items in custom characters.

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All trait conflicts in the game are removed.

All trait conflicts in the game are removed.

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Adds a mutator that scales levels by a configurable amount. (Defualt: 200%)

Adds a mutator that scales levels by a configurable amount. (Defualt: 200%)

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All dwellers within levels have been increased!

All dwellers within levels have been increased!

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Adds a mutator that allows free ammo refills.

Adds a mutator that allows free ammo refills.

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Simple Injuries introduces a small injury system to the game as a mutator that can add quite a bit of difficulty for the player and bring just a bit of realism to this arcade-style game. All dwellers that are injured have progressively slower movement and bleed out at critical levels.

Simple Injuries introduces a small injury system to the game as a mutator that can add quite a bit of difficulty for the player and bring just a bit of realism to this arcade-style game. All dwellers that are injured have progressively slower movement and bleed out at critical levels.

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Adds a mutator that allows free loadout refills.

Adds a mutator that allows free loadout refills.

Источник

Street of rogue моды

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I know you’re excited to get the game running with mods. I know this guide looks short and simple.

But if you rush through these steps, you will mess it up.

After that, you will come to the Discord and ask for help, and it will (every time) turn out that you missed a step. And that’s totally okay! I’m happy to help, but this problem is avoidable.

Please pay close attention to the instructions in here, and it will save you a lot of time and frustration. Trust me!

If you read this section, you’re doing great.

BepInEx is a utility that allows your mods to work. That’s all you need to know 🙂

Which version should you get? If you use Unix, I can’t really give directions here as I’ve never used it. But if you have Windows, you’ll want to verify your OS type. If you’re not sure, go here [support.microsoft.com] and follow the instructions to verify. If you have a 64-bit system, get the x64 file.

2. Once you’ve downloaded one of the release files, open the zip file, and put its contents in your Streets of Rogue directory (by default, located at C:\Program Files\Steam\SteamApps\common\StreetsOfRogue).

After you’ve put the zip contents in your SOR folder, it should look something like this. You *do* use a dark theme, don’t you? 🤔

3. Once that’s done, you’ll do an initial setup. Run Streets of Rogue. Get to the title screen, and just close the program. Among other things, this will create a new folder inside BepInEx folder called Plugins. Verify that it’s in there.

Have a ZIP or RAR file? That’s a compressed series of files that you need to open/extract.

If you didn’t know this already, god help you. Don’t drown in the bathtub.

If the above was done correctly, you will now be able to throw a mod’s DLL file into StreetsOfRogue/BepInEx/Plugins. It will automatically be loaded when you run Streets of Rogue.

Источник

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Hot mods

Enable Unavailable Items

All items that were previously unavailable in the game are now available for use in-game and in the character creator.

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2 1621415421 112489179

Enable Unavailable Traits

Enable unavailable traits in the game for use in the character creator.

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3 1621415506 1950512561

Remove Character Point Limit

Removes the character point limit in the character creator. This allows you to bypass certain restrictions.

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8 1621415669 1001362208

Unlocks everything in the game. If you do not have the required DLCs for certain unlocks they will still be unavailable.

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9 1621415740 679665238

Max Custom Character Item Count

Spawn with maximum item count for all items in custom characters.

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4 1621415603 558251268

Disable Trait Conflicts

All trait conflicts in the game are removed.

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1 1621415314 52299389

Larger Levels Mutator

Adds a mutator that scales levels by a configurable amount. (Defualt: 200%)

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10 1621573856 742567425

SHARE YOUR MOD AND WIN AN RTX 3070 Ti WITH ROG

headset graphics card

More mods

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This modding library does nothing on its own, but it provides methods for other mods to easily create custom mutators, items, traits, status effects, abilities, unlocks, menus and even integrate custom sounds and sprites (yep, even TK2D ones)!

This modding library does nothing on its own, but it provides methods for other mods to easily create custom mutators, items, traits, status effects, abilities, unlocks, menus and even integrate custom sounds and sprites (yep, even TK2D ones)!

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noimage

12 1621749158 280027446

Simple Injuries introduces a small injury system to the game as a mutator that can add quite a bit of difficulty for the player and bring just a bit of realism to this arcade-style game. All dwellers that are injured have progressively slower movement and bleed out at critical levels.

Simple Injuries introduces a small injury system to the game as a mutator that can add quite a bit of difficulty for the player and bring just a bit of realism to this arcade-style game. All dwellers that are injured have progressively slower movement and bleed out at critical levels.

noimage

11 1621659397 1990613603

All dwellers within levels have been increased!

All dwellers within levels have been increased!

noimage

10 1621573856 742567425

Adds a mutator that scales levels by a configurable amount. (Defualt: 200%)

Adds a mutator that scales levels by a configurable amount. (Defualt: 200%)

noimage

6 1621414729 1650204578

Adds a mutator that allows free loadout refills.

Adds a mutator that allows free loadout refills.

noimage

5 1621414775 1897021591

Adds a mutator that allows free ammo refills.

Adds a mutator that allows free ammo refills.

noimage

1 1621415314 52299389

All trait conflicts in the game are removed.

All trait conflicts in the game are removed.

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7 1621416039 1494225987

All instances of gibbing will be prevented.

All instances of gibbing will be prevented.

noimage

2 1621415421 112489179

All items that were previously unavailable in the game are now available for use in-game and in the character creator.

All items that were previously unavailable in the game are now available for use in-game and in the character creator.

noimage

3 1621415506 1950512561

Enable unavailable traits in the game for use in the character creator.

Enable unavailable traits in the game for use in the character creator.

noimage

4 1621415603 558251268

Spawn with maximum item count for all items in custom characters.

Spawn with maximum item count for all items in custom characters.

noimage

8 1621415669 1001362208

Removes the character point limit in the character creator. This allows you to bypass certain restrictions.

Removes the character point limit in the character creator. This allows you to bypass certain restrictions.

noimage

9 1621415740 679665238

Unlocks everything in the game. If you do not have the required DLCs for certain unlocks they will still be unavailable.

Unlocks everything in the game. If you do not have the required DLCs for certain unlocks they will still be unavailable.

Media

News & Updates

Do scalpers keep beating you to that new graphics card? Perhaps you’re looking to upgrade that tired old keyboard and mouse? We might have just the thing for you! We’ve teamed up with Republic of Gamers UK to give you the chance to win an RTX 3070 Ti, one of two ROG accessory bundles or a £50 Steam gift card.

Nexus Mods was officially founded on 1 August 2001, so this month is extra special for us. We’re celebrating our 20th anniversary! This event is a great way to celebrat.

Mass Effect Legendary Edition dropped in May and since then almost 400 mods, saves and presets have already been shared with the community. While Bioware has not provided any official modding tools, the community found a way! Legendary Explorer (LEX) is a developer tool kit for ME:LE created and maintained entirely by fans of the series. It features around 30 powerful tools to make creating mods for Legendary Edition significantly easier. We’ve been talking with Mgamerz and Audemus about the ex.

The Forgotten City is a mystery adventure game of exploration and deduction, and a re-imagining of the critically acclaimed mod that won a nationa.

Nexus Mods first started offering Premium Membership as an option to users all the way back in 2007. Since then, it has been an invaluable source of income for the site that has allowed us to continue to host our services, hire staff, create NMM and Vortex, expand to over 1,300 more games and give back to mod authors via our Donation Points system, among many other things. Without it, the site simply would not exist.

Since we first started offering Premium Membership, our billi.

Siege Survival: Gloria Victis released on Steam last month and the good people at Koch Media have partnered with us to give away 35 copies of the game to the Nexus Mods community!

Siege Survival is a new resource management survival game set in the medieval world of Gloria Victis. You play as a small group of civilians trapped in the only remaining stronghold of your city which is under a brutal siege by an invading army.

The gameplay loop is split between a day and n.

It’s that time of year again! The Morrowind May Modathon 2021 starts today celebrating 19 years of modding for The Elder Scrolls III. Upload a mod for Morrowind during the month for your chance to win prizes and unlock some special achievements.

As usual, here are the full details from darkelfguy:

Celebrating Morrowind’s 19th anniversary, today I’m announcing the seventh annual Morrowind May Modathon Month Modding Competition, one of the biggest annual modding competit.

Today we are talking to randyknapp, the author of many UI and quality of life mods for both Valheim and Subnautica, as well as the popular, ARPG inspired Valheim mod: Epic Loot.


BigBizkit: Thank you for joining us today. First of all could you tell us a little bit about yourself?

randyknapp: Thanks for having me! I’m Randy, I’m 33, I live in Seattle with my wife and kids. I’m a professional video game developer with 10 years of industry experience.

The third edition of the Morrowind modding competition «MODJAM» is upon us and it’s back with a revenge

Come April 3rd (yes, this weekend!!), modders have 48 hours to make a mod based on a theme announced minutes before the jam begins. Simple enough, right?

Modders can work alone or in te.

With Nexus Mods getting bigger and better every year, we’re looking to bolster our ranks once again by recruiting a Junior Community Manager to work with our existing team to help us better serve our community.

This position is based in our offices in Exeter in the UK an.

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Your notifications are getting a facelift! Starting on 22nd March 2021 all users will be upgraded to the shiny new system featuring easy access to their preferences, an improved design and more control directly in the notifications panel. We need to permanently remove all existing notifications with this change, so please use this time to check the ones you currently have if you care about them. There are a few things you need to know before the switch-over happens, so read on for more informati.

And with that said, keep on reading to see all the correct answers and to learn who the lucky winners are.

We all love games, that’s one of the things everyone in this community has in common, so when our friends over at GOG.com asked us if we’d like to give away some game keys to you guys as part of their «We Love Games» celebration, we could hardly say no!

We have 5 copies of Lichtspeer, Sword of the Necromancer, Bonkies, Gods Will Fall and Project Wingman to give out to the 25 randomly chosen winners.

There are a few rules you should be aware of b.

I think I speak for pretty much everyone when I say we’ve got high hopes this year will be much better for everyone around the globe than 2020 was. With that said, it might come as a bit of a surprise to some of you, but did you know that we’re actually going to celebrate the 20 year anniversary of Nexus Mods come August 2021? That’s right, Nexus Mods (and its predecessors going by other names) has now been around for almost two decades! Just to give you an idea of what that means: back then whe.

We have recently enabled a new download location for Premium Members that can potentially increase download speeds for any users who might have slower speeds than expected with their Premium Membership. If you’re a Premium Member and you think you should be getting faster speeds then please try the «CDN» download location, which now defaults to this new provider.

If you’ve had the (mis)fortune of taking the time to read my year i.

In this feature, we’re chatting with Aragas (aka Aragasas), one of our top Bannerlord mod authors. While you might not have heard of him, if you’ve played Mount & Blade II with mods there’s a good chance you’ve used at least one of the mods he and the other members of the Bannerlord Unofficial Tools & Resources (BUTR) team have worked on.

Thank you for taking the time to talk with us Aragas. To start off, can you tell us a bit about yourself?

Happy new year everyone.

It has been a couple of years since I last updated you all on the more internal goings on at Nexus Mods so I’ve decided to drum up enough enthusiasm to write another of my long-winded, banal «blog posts» on the matter. I wasn’t able to get around to doing one last year and I am aware that some of you actually like to punish yourselves, but if you’re like me and just like to skim read, here’s the TL;DR:

Statistically we’re doing better than ever. E.

Thank you for joining us today, it’s truly appreciated. We like to start these interviews off with a bit of a personal introduction, so could you please tell us a bit about yourself?

I’m 28 years old from the United States and currently work in manufacturing dealing with parts and.

Источник

Street of rogue моды

В разных играх мастерская Steam может использоваться по-разному, но всё, что тут есть, сделано обычными участниками сообщества Steam, такими же как и вы.

При подготовке страницы модификации или предмета в Мастерской Steam теперь вы можете добавить интерактивное трехмерное превью предмета вдобавок к видео и скриншотам.

Пример использования превью можно найти на странице модификации Doomhammer, созданной пользователем johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Превью помогает получше ознакомиться с предметом, сценой или моделью, осматривая их со всех сторон в трехмерном пространстве.

Чтобы добавить трехмерное превью, вам понадобится создать бесплатный аккаунт на сайте Sketchfab (http://sketchfab.com/) и загрузить свою модель. Процесс подобен публикации видео на сайте YouTube. После загрузки предмета и создания соответствующей страницы на Sketchfab, вам останется лишь указать ссылку на ту страницу в новом поле при редактировании скриншотов и видео предмета в Мастерской Steam.

Превью также можно использовать в Обсуждениях, Объявлениях и Greenlight.

We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.

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Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.

Workshop CommerceAnnounce

The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.

We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.

The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent

Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:

With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.

When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.

If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!

To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods

Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.

Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.

Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.

The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.

DungeonChivalry

This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.

We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.

The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.

revenuegraph

Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!

Workshop HomeUpdate

We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.

Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.

Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.

Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.

This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.

This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.

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