stellaris моды planetary diversity

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Planetary Diversity

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5 star

fVVaDCS

This mod adds 54 new habitable planet types to the game;
— 36 regular worlds some with events.
— 18 rare worlds.
+ Rare uninhabitable planets.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. There are 4 special event worlds, so this mod adds exactly 4 more planets to the game.
It also has two game start events;
— If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
— You can change nearby neighbour planets to be the same category instead of them being the same class.

Wet
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Sub-Arctic
7. Mangrove
8. Tepui
9. Retinal
10. Forest
11. Swamp
12. Lake
13. Tepid
14. Fog
15. Cenote

Dry
1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean
11. Outback
12. Veld
13. Semi-Arid
14. Coastal
15. Badlands

Cold
1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow
11. Highland
12. Mud
13. Aeolian
14. Dune Forest
15. Basalt

1. Hive Worlds have gotten a facelift and there is an Infesting Hive Origin. Basically, a zerg style playthrough, you must be a devouring swarm and once you land on a planet you start to infest it with the hive itself.
2. Megaflora Tree of life is a separate tree of life that auto terraforms worlds to have a special tree, they are blocked from terraforming but any world they set on that can be changed will be changed to a garden world. (20-40 years, later with tech 10-20 years to transform).

1. Adds an Inquisition for Imperial Cults, allow for a special building and jobs.

Thank you for enjoying it and please rate it if you have a second.

Do Not use Planetary Diversity original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged).
Planetary Diversity on ModDB
PD 3.0.*
PD 2.8.*
PD 2.6.*
PD 2.5.*
PD 2.1.*
PD 1.9.*

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

856ea3f0220c241651ce66b45f644ea2c2b65e50

c9206ab29c23efb46003c46cc89fed250c9973f4

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

bb5b05a2a71d3f420043b402ee650d7b0fb42dce

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

9b9a5be19f63cf1677dd47baf025f030bc318e55

Hello, I noticed that the Megaflora Tree of Life origin has “Does NOT have Idyllic Bloom Civic” in place of the Devouring Swarm of the base ToL origin, however taking Devouring Swarm still blocks the Megaflora origin as if it was Idyllic Bloom.

I found this when I tried making a Devouring Swarm/Catalytic Processing, butterfly people that irrigated the megaflora with blood and thus iron rich apples =P

Источник

Подпишитесь, чтобы загрузить
Planetary Diversity

ico dialogue close

5 star

fVVaDCS

This mod adds 54 new habitable planet types to the game;
— 36 regular worlds some with events.
— 18 rare worlds.
+ Rare uninhabitable planets.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. There are 4 special event worlds, so this mod adds exactly 4 more planets to the game.
It also has two game start events;
— If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
— You can change nearby neighbour planets to be the same category instead of them being the same class.

Wet
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Sub-Arctic
7. Mangrove
8. Tepui
9. Retinal
10. Forest
11. Swamp
12. Lake
13. Tepid
14. Fog
15. Cenote

Dry
1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean
11. Outback
12. Veld
13. Semi-Arid
14. Coastal
15. Badlands

Cold
1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow
11. Highland
12. Mud
13. Aeolian
14. Dune Forest
15. Basalt

1. Hive Worlds have gotten a facelift and there is an Infesting Hive Origin. Basically, a zerg style playthrough, you must be a devouring swarm and once you land on a planet you start to infest it with the hive itself.
2. Megaflora Tree of life is a separate tree of life that auto terraforms worlds to have a special tree, they are blocked from terraforming but any world they set on that can be changed will be changed to a garden world. (20-40 years, later with tech 10-20 years to transform).

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1. Adds an Inquisition for Imperial Cults, allow for a special building and jobs.

Thank you for enjoying it and please rate it if you have a second.

Do Not use Planetary Diversity original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged).
Planetary Diversity on ModDB
PD 3.0.*
PD 2.8.*
PD 2.6.*
PD 2.5.*
PD 2.1.*
PD 1.9.*

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

856ea3f0220c241651ce66b45f644ea2c2b65e50

c9206ab29c23efb46003c46cc89fed250c9973f4

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

bb5b05a2a71d3f420043b402ee650d7b0fb42dce

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

9b9a5be19f63cf1677dd47baf025f030bc318e55

Hello, I noticed that the Megaflora Tree of Life origin has “Does NOT have Idyllic Bloom Civic” in place of the Devouring Swarm of the base ToL origin, however taking Devouring Swarm still blocks the Megaflora origin as if it was Idyllic Bloom.

I found this when I tried making a Devouring Swarm/Catalytic Processing, butterfly people that irrigated the megaflora with blood and thus iron rich apples =P

Источник

Подпишитесь, чтобы загрузить
Planetary Diversity

ico dialogue close

5 star

fVVaDCS

This mod adds 54 new habitable planet types to the game;
— 36 regular worlds some with events.
— 18 rare worlds.
+ Rare uninhabitable planets.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. There are 4 special event worlds, so this mod adds exactly 4 more planets to the game.
It also has two game start events;
— If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
— You can change nearby neighbour planets to be the same category instead of them being the same class.

Wet
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Sub-Arctic
7. Mangrove
8. Tepui
9. Retinal
10. Forest
11. Swamp
12. Lake
13. Tepid
14. Fog
15. Cenote

Dry
1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean
11. Outback
12. Veld
13. Semi-Arid
14. Coastal
15. Badlands

Cold
1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow
11. Highland
12. Mud
13. Aeolian
14. Dune Forest
15. Basalt

1. Hive Worlds have gotten a facelift and there is an Infesting Hive Origin. Basically, a zerg style playthrough, you must be a devouring swarm and once you land on a planet you start to infest it with the hive itself.
2. Megaflora Tree of life is a separate tree of life that auto terraforms worlds to have a special tree, they are blocked from terraforming but any world they set on that can be changed will be changed to a garden world. (20-40 years, later with tech 10-20 years to transform).

1. Adds an Inquisition for Imperial Cults, allow for a special building and jobs.

Thank you for enjoying it and please rate it if you have a second.

Do Not use Planetary Diversity original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged).
Planetary Diversity on ModDB
PD 3.0.*
PD 2.8.*
PD 2.6.*
PD 2.5.*
PD 2.1.*
PD 1.9.*

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

856ea3f0220c241651ce66b45f644ea2c2b65e50

c9206ab29c23efb46003c46cc89fed250c9973f4

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

bb5b05a2a71d3f420043b402ee650d7b0fb42dce

af5ed6a1c161d55fd22cefdd0db506494e53ffdd

9b9a5be19f63cf1677dd47baf025f030bc318e55

Hello, I noticed that the Megaflora Tree of Life origin has “Does NOT have Idyllic Bloom Civic” in place of the Devouring Swarm of the base ToL origin, however taking Devouring Swarm still blocks the Megaflora origin as if it was Idyllic Bloom.

I found this when I tried making a Devouring Swarm/Catalytic Processing, butterfly people that irrigated the megaflora with blood and thus iron rich apples =P

Источник

Planetary Diversity

Uploaded · Published December 29, 2016 · Updated September 19, 2021

?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false?interpolation=lanczos none&output format=jpeg

Last revision: 18 Sep at 04:50 UTC (122)

File size: 1.47 GB

Description:

fVVaDCS

This mod adds 54 new habitable planet types to the game;
– 36 regular worlds some with events.
– 18 rare worlds.
+ Rare uninhabitable planets.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. There are 4 special event worlds, so this mod adds exactly 4 more planets to the game.
It also has two game start events;
– If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
– You can change nearby neighbour planets to be the same category instead of them being the same class.

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Wet
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Sub-Arctic
7. Mangrove
8. Tepui
9. Retinal
10. Forest
11. Swamp
12. Lake
13. Tepid
14. Fog
15. Cenote

Dry
1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean
11. Outback
12. Veld
13. Semi-Arid
14. Coastal
15. Badlands

Cold
1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow
11. Highland
12. Mud
13. Aeolian
14. Dune Forest
15. Basalt

You can start on these worlds, they have a slight bonus and they spawn in the galaxy randomly. They don’t get ideal neighbour classes, but they do get nearby planets that are thematically appropriate for them. Some have habititability that is in two groups, if that is true then they don’t get any in the third group.
1. Geothermal World (Wet/Cold) – A icy world with high levels of geothermal activity that create lush jungle pockets.
2. Superhabitable World – A super-earth that is larger than most habitable planets, aside from the high gravity it is a perfect place for life to flourish.
3. Tidally Locked World (Dry/Wet) – A planet that is tidally locked around its star, one side always faces the sun while the other is trapped in eternal darkness.
4. Bioluminescence Jungle – A hot jungle world that is under almost complete darkness.
5. Karst World – A hollow world of caves and underground oceans.
6. Primal World (Dry/Wet) – A young slowly cooling world of lava rivers and primitive jungles.
7. Aquatic World – A world covered completely in endless oceans, species with this trait can land in the ocean of any world and have special underwater city worlds. There are three different ocean portraits depending on how hot the planet is.
8. Storm World (Codl/Wet) – A world that is constantly battered by giant storms making it hard for life to flourish.
9. Coral World – Once a water world but now is just an arid land covered in giant land coral.
10. Rogue World – A world knocked away from its parent star, now orbiting a black hole. The high geothermal activity allowed for life to continue.
11. Eyeball World (Cold/Wet) – A wet, frozen tidally-locked world.
12. Glaciovolcanic World – A frozen world of ice and fire. Boiling lakes provide most of the world’s food, with high levels of volcanic activity.
13. Megaflora World – A world of unrealistically large trees.
14. Salt World – A salty mineral world where food is hard to grow but minerals are everywhere.
15. Supercontinent World (Dry/Wet) – A world in which continents have formed a supercontinent.
16. Lanthanide World – A world of rare earth metals and high levels of magnetic activity.
17. Aquifer World (Dry/Wet) – A world of lagoons, sand dunes and underground rivers.
18. Lichen World – A lush tundra ideal for the growth of lichen forest.

1. Hothouse World – This is an un-colonizable planet that can have an anomaly that will make it a terraforming candidate.
2. Diamond World
3. Chthonian World
4. Hot Gas Giant
5. Cold Gas Giant
6. Subglacial World
7. Volcanic World
8. Ethane Ocean
9. Hydrocarbon World
10. Cloudless Gas Giant
11. Carbon World
12. Iron World

1. Hive Worlds have gotten a facelift and there is an Infesting Hive Origin. Basically, a zerg style playthrough, you must be a devouring swarm and once you land on a planet you start to infest it with the hive itself.
2. Megaflora Tree of life is a separate tree of life that auto terraforms worlds to have a special tree, they are blocked from terraforming but any world they set on that can be changed will be changed to a garden world. (20-40 years, later with tech 10-20 years to transform).

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1. Adds an Inquisition for Imperial Cults, allow for a special building and jobs.

Special thanks:
Don Artemio, Father_Foma – for Russian translation.
Draco Lander – for Polish translation.
Joky – for French translation.
duffymcdave + Patrick-From-Germany – for German translation.
Aranha Maluco, 66KILL99 – for Portuguese translation.
io & Alguerath – for Spanish translation.
Shota3245 – for Japanese translation.
Meishashier, LunarTraveller, DERSCHNEE1, KrukaL, shouerma, SANagisa, 363760758, 502y, AshenJN, ChthollyLee, coldwind676, DrGu1tar, EDING1250, enshulv, ethanz428, FakeMemory, fdsafdsree, fgf1011, fixedbug, Hithn, Jiu-Cha, KasierIch, liyuanchen1996, lurunlin, lyf67175817, MahlerProton, Mosin-Lee, MuriyaTensei, Nazrin720, Night-Lighter, passerprophet, PhaethonD, Ps23333, SkyWolfy682, – for Simplified Chinese translation

Thank you for enjoying it and please rate it if you have a second.

Do Not use Planetary Diversity original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged).
Planetary Diversity on ModDB
PD 3.0.*
PD 2.8.*
PD 2.6.*
PD 2.5.*
PD 2.1.*
PD 1.9.*

*Also please stop asking if this is compatible with other mods, I generally don’t know. Just try/use Irony to find out, you’ll figure it out way faster than waiting for an answer from someone.

Revisions:

Old revisions of this mod are available below. Click the link to download.

Источник

ico dialogue close

5 star

fVVaDCS

This is an add-on for Planetary Diversity.
This is not a stand-alone mod, it will not work without Planetary Diversity.
I would highly recommend using this with my Planet View to get the full effect of the Artwork.

This sub-mod adds new planetary habitats to the game. They can be built on any planet that is less than size 25. If they have a special deposit, modifiers or are special uninhabitable classes they will gain special districts, same as how orbital habitats get them, plus these habitats add a bunch of special modifiers to the game. They all start with 50% habitability, but each upgrade gives them 10% more habitability which pushes them up to 70% total.

This sub-mod also adds an Origin which allows your race to start with 2 habitats already built and inhabited in your home system, you can choose between a random or Sol system to start with, much like the void dweller start.

This is to keep them at the correct size, the same as regular habitats. No, I will not change that, it’s done on purpose.

Buildable at game start

Cost: 500 Alloys, 50 Influence, 450 days
Small mini habitat that starts with 1 district and doesn’t have the ability to have housing districts, just the basic ones and any special ones granted by deposits.

Cost: 750 Alloys, 75 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more.

Unlockable via an early game tech

Cost: 1000 Alloys, 100 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more.

Cost: 1000 Alloys, 100 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build farming districts.

Unlockable via a mid-game tech

Cost: 1500 Alloys, 150 Influence, 900 days
It starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build mining districts.

Cost: 1500 Alloys, 150 Influence, 900 days
It starts with 4 districts. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build mining districts.

As I’ve removed the AI’s ability to make these habitats I would recommend using OldEnt’s Habitat AI Colonization Fix. This will allow the AI to colonize these habitats. Once Paradox fixes it on their end I will reinstate the AI’s ability to make these habs.

Источник

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