star wars empire at war моды fall of the republic

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Fall of the Republic v0.5 [Steam] file

Empire at War Expanded: Fall of the Republic

Star Wars: Empire at War: Forces of Corruption mod | Released Mar 12, 2020

A Clone War-era mod by the creators of Thrawn’s Revenge. More details coming soon.

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Palpatine’s machinations and the decay of the Republic have brought the galaxy into the most destructive war it’s ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever.

Palpatine’s machinations and the decay of the Republic have brought the galaxy into the most destructive war it’s ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever.

Playable Factions:
— Galactic Republic
— Confederacy of Independent Systems

Non-Playable Factions: (Aligned with the CIS and Republic
— Galactic Republic Sector Forces
— Trade Federation
— Techno Union
— Commerce Guild
— Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Upcoming Content Focuses:
— Rise of the Hutts
— Mandalorian Militias
— Space Balance Overhaul
— Sabaoth Squadron
Lots more.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn’s Revenge

[h1]Running the Mod[/h1]

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it’ll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn’t re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

Right click the FallofTheRepublic.zip and select «extract here»
Place the mod into C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods (Default)

To play the mod via Steam:
-Open Steam and go to Empire at War, right click and select Properties.
-Click Launch Options and add sweaw MODPATH=Mods\FallofTheRepublic
-Close Properties and click Play, selecting Forces of Corruption.
-To play the original game just reverse the second set of steps and remove MODPATH=Mods\FallofTheRepublic from the Launch Options.

THIS VERSION WILL NOT WORK WITH GOG OR DISK.

Источник

Лучшие моды для Star Wars Empire at War + Forces of Corruption

Star Wars Empire at War — одна из самых выдающихся стратегий по Звёздным Войнам. В неё до сих пор играют по сети миллионы преданных фанатов. Отличная графика, увлекательный геймплей и бесподобная система боя — вот главные принципы EaW. В оригинал играть безумно интересно, но моды делают его ещё более увлекательным и завораживающим.

Star Wars Empire at War — это не просто стратегия, а настоящий шедевр, выпущенный студией Petroglyph в 2005 году. Нас ждала по-настоящему удивительная и увлекательная стратегия в реальном времени, совмещающая в себе как глобальный стратегический режим, так и тактический в стиле Dawn of War и одновременно Homeworld 2. По Звёздным войнам создавались игры и ранее, но все они выглядят очень скудно по сравнению с таким титаном как Empire at War.

Игра 2005 года подарила нам две интересные кампании за Повстанцев и Империю, а также чудный режим тактических схваток. Основные действия происходили на рубеже IV и V эпизодов Звёздных войн. Главная изюминка состояла в том, что сражения были разбиты на два виды — космические и наземные. В космических мы командовали армадами кораблей, а в наземных — техникой и пехотой. Эффекты и анимация вышли на новый уровень и до сих пор заставляют игрока буквально дрожать от восхищения. Помимо сюжетных миссий нас ждал ещё и режим Галактического Завоевания, больше похожий на глобальную кампанию Total War. Нам давались несколько глобальных карт, на которых разворачивалось тотальное противостояние Повстанцев и Империи. Победа доставалась тому, кто либо захватывал ключевые миры, либо полностью выпиливал вражескую фракцию.

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Помимо Империи и Повстанцев на карте присутствовали ещё и неиграбельные фракции, вроде Синдиката «Чёрного Солнца» и Хаттского Картеля. Захват планет происходил двумя способами. Вначале нужно сокрушить космическую оборону противника, а потом только провести десантирование и зачистить от врага. Давалось и супероружие вроде ковровых бомбометаний и самой Звезды Смерти.

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В 2006 году Petroglyph создала и своеобразный аддон для Empire at War — Forces of Corruption. Решили пойти по стопам Battle for Middle-Earth 2 и внедрить особенную фракцию в кампанию, разработав специальную сюжетную линию. Третьей фракцией стал Синдикат Тайбера Занна, также известный как Консорциум. В основном лоре Star Wars Синдикат Занна являлся не слишком примечательной преступной организацией, которая действовала тихо и исподтишка. В игре же её превратили едва ли не в глобальную угрозу для всей Галактики. Синдикат обзавёлся мандалорской техникой и кораблями, а также получил хорошую армию из фоллинцев, викуэйских пиратов и колдуний Датомира. Порой заставляет задумываться, почему же авторы просто-напросто не ввели Мандалорский Союз или какой-нибудь Кримсон Дон.

В аддоне стали доступными и новые функции, к примеру коррупция и хищения чёрного рынка. Чёрный рынок позволяет Синдикату совершенствовать технологии и «красть» чужие войска, а коррупция даёт возможность обогащения и проведения массовых терактов. Благодаря супер-усилению фракция Синдиката стала сильнейшей во всех кампаниях игры. Появились и новые виды супероружия для всех рас. До сих пор популярностью пользуется именно аддон к Empire at War, а не оригинальная игра 2005 года. Естественно для этих игр существует и поддержка модов. Лучшие из них вы найдете чуть ниже.

Установка модов

Для Empire at War и Forces of Corruption создано почти бесчисленное количество модификаций. Однако их установка поначалу выглядела очень муторной и долгой. Нужно было создавать некоторые папки в корневой директории, впихивать файлы того или иного мода, а затем уже создавать ярлык, в котором прописывать целую криптограмму. Тысячи игроков мучились днями и ночами. Однако вскоре всё изменилось…

Один из кодеров сумел создать отличный и надёжный Mod Launcher, который раз в двадцать облегчает установку дополнений. Достаточно просто скачать этот лаунчер, скопировать в корневую папку игры (желательно FoC), затем скачать нужный мод, поместить в папку Mods и просто запустить лаунчер. Модов на EaW и FoC можно ставить едва ли не сотню одновременно. Ни одна из модификаций не конфликтует друг с другом. Через лаунчер можно запускать хоть двадцать пять модов, в том числе и оригинал игры. На данный момент это — одна из самых надёжных программ для Empire at War. Скачать её можно с зелёной панели.

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Star wars empire at war моды fall of the republic

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The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. Besides Credits you now find 3 other ressources in the game. However Credits are still the primary ressource of income and are required to build up the new industry. Ground units remain unchanged and are only build with credits. To increase credit income you can build Trade Stations and Mining Facilitys on planets. Check the summary screen to see the most efficient seperatist worlds and boost their income even further.

Ship Crews
Are used for the construction of space ships. More ship crews can be recruited with the Naval Academy. On Geonosis is the special option to build a tactical droid factory. Generally the bigger the ship, the higher the Credits and Ship Crew cost. If you dont have Ship Crews left you wont be able to construct more ships so be carefull.


Food Supplies

Is the weekly upkeep for the barracks building and the government building (Local Corporate Headquarters)

Industrial Supplies
Is the weekly upkeep for your mechanized forces buildings, the light and heavy factorys.

Influence Level
All of these 3 ressources are aquired threw credits and have an weekly upkeep cost as shown in the picture. If the weekly upkeep of Food or industrial supplies are fullfilled, it will have a positive impact on the influence level of your planets. On the Contrary, having not enough supplies and industries will lower the influence level and can create local unrest. Its also important to note that every faction in EaWE has its own capital building, giving extra ressources and Influnce. For the seperatists their capital world is on Geonosis, in other eras the capital will move to Raxus Secundus. When a planet is captured it will beginn most of the times with a mediocre influence level, before any other things can be constructed, a local government building must be constructed first. Influence is important because it determines how much income a planet will generate while planets with unrest will decrease their income and potentially join the opposing faction.

Companies
These are special structures that can only be build on specific planets. Building a company will give a discount to all of its products and reduces the building time of their units on the planet.
A Corporation may also increase the influence level of a planet. A list of all avaible companies is in the ingame guide.

Seperatist Forces invading Naboo.

B1 Battle Droid Platoon
Light infantry that comes in very high numbers, but are very weak and only equiped with blasters. Since they are not really strong, you basically use them as shields for your other units because they block allied and enemy movement with their huge platoons.
200 Credits

B2 Super Battle Droid Platoon
Heavy infantry thats equiped with wrist blasters and rockets. Versatile but most expensive units for the CIS Barracks.
350 Credits

STAP Company
Serves the quick reconnaissance of a map, with their high speed they can give support fire against enemy Infantry.
90 Credits

Crab Droid Company
Cheap anti infantry unit
100 Credits

Droideka Company
A better version of the crab droid with better speed and shield capabilties. B2 Battle Droids come in higher numbers so you want the Droidekas for their speed and shield while B2´s deal the real damage.
200 Credits

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BX Commando Droid Company
Supossed to work as a small commando unit for special tasks. In the current version of the mod they are not really worth using. The BX´s combat role will probably be developed in future versions.
100 Credits

Hailfire Droid Tank Company
Quick mobile Artillery which should be placed in the rear of your Platoons, protected by stronger untis. Its rockets are effective against every vehicle and can easily take down republic gunships.
600 Credits

J-1 Proton Canon
Heavy Artillery with long range. Shreds infantry to pieces and can even deal high damage to most midle sized vehicles
500 Credits

AAT-1 Company
Medium tank that fills in a classic combat role but should always be send with infantry
600 Credits

Multi-Troop Transport (MTT)
Heavy transport. It has anti vehicle canons and can deploy B1 Droids for support
600 Credits

Persuador Droid Enforcer Company
Medium tank which is armed against vehicles and can roll over big ammounts of enemy Infantry
700 Credits

HMP Gunship Company
Can fly above most obstacles and attacks the enemy buildings directly. Be careful about anti air turrets.
800 Credits

Magna Octuptarra Droid Company
A very heavy and slow walker which annihilates enemy vehicles. Its best to deploy later in a battle to get it near the enemy base for the final push.
900 Credits

Dont just spam vehicles, give them infantry escorts, specialize planets with only barracks or factorys etc.

Vulture M1 Squadron
Standard fighter

Hyena Bomber Squadron
Bomber

Scarab Fighter Squadron
Heavy fighters that have more health

Nantex Fighter Squadron
Interceptor

Light Frigate Shipyard

Small Ships should always be escorted by bigger ships and vice versa.

Heavy Frigate Shipyard

Count Dooku
Command Tier 3
Force Sensitive

Asajj Ventress
Command Tier 4
Force Sensitive
Ginivex Class Starfighter

Sev‘Rance Tann
Command Tier 3
Force Sensitive
Ginivex Class Starfighter

Whorm Loathsom
Command Tier 3
AAT Tank

Admiral Trench
Command Tier 2
Providence Class Dreadnought

General Grievous
Command Tier 2
Recusant class Dreadnought
Able to upgrade to a Providence and subjugator class if on a Dreadnought shipyard

Sora Bulq
Command Tier 4
Force Sensitive

Location depends on the map size
TF-1726
Command Tier 4
Munificent Star Frigate

Nute Gunray
Skilled Administrator 1

Rel Harsol (only era 4 beginning)
Command Tier 5
Munificent Star Frigate

The government mechanics of the CIS function very simple, in the beginning of the clone wars the seperatist sub-factions are less integrated and fight under their own autonomy. This will centralize in other era starts. All factions beginn with a Opinion of 50 and give missions from time to time. 5 Opinion costs 2000 Credits. At 100 it will join the alliance completly. Farious factions grant different bonuses and heroes to unlock.

Iaco Stark
Command Tier V
Agressive
Skilled Administrator IV
Recusant Class Light Destroyer

New ship types
Providence and Recusant Dreadnought types

Similiar to the Bulwark II, the Dreadnoughts are upsized versions with even more strenght in their respective role.

Lok Durd
Command Tier 3
Artillery Engineer
AAT

Mar Tuuk
Command Tier 3
Lucrehulk class droid command ship

Admiral Pors Tonith
Command Tier 2
Lucrehulk Battle Cruiser

Captain Canteval
Command Tier 5
Munificent Star Frigate

Wat Tambor
Skilled Administrator II

Domb Treetor
Command Tier 3
Captor- Class Heavy Cruiser

Era 2
Research Hull Latching
Add fighters to Providence and Recusant Variants
10k Credits

Era 3
Lucrehulk Battleship
In contrast to the carrier, this version makes space for even more shields and weaponry at the cost for some of the hangars. Unlocked for free
20k Credits

Tri Fighters
Interceptors that replace the outdated scarab fighters automaticly.

Bulwark Battlecruisers Mk. I and II research
Including one new hero
13,5k Credits

Dua Ningo
Command Tier 3
Bullwark I

Bulwark class Battlecruiser Mk I
A balanced Battleship. In direct comparison to the providence, the Bulwark class focuses more on ship to ship combat with its better shields and ammount of turbolasers.
3,2k Credits

Bulwark class Battlecruiser Mk. II
An upscaled version of the previous version, making it a capital ship with even more strenght in its roll to fight other large ships. Both Bulwarks can be build at Heavy Frigate Shipyards

General Kalani
Command Tier 2
BX Commando Squad

Droideka Mk II Company
This is also an upscaled version of the original, upgrading the unit but decreasing the Company size. Adding also Ion canons, it is still used for its anti infantry role.
300 Credits

Depending on the Era start, the CIS is more or less integrated. In the beginning of the war this gives you a better overview on your map. The AI can easily hold the ground on its own and can even go on the offensive. Before you integrate one of your sub factions make sure to stockpile some Credits because every building on the new planets will dissapear and you need to build them up from scrap again. Its your choice which faction to integrate first. I personally go for the Commerce guild to get those improved Dreadnoughts for the seperatist navy. There also pretty good located together with some other CIS planets.

All in all the seperatist forces can be grouped in 3 main locations. Group S south, group G Grievous north and R Raxus Secundus and other forces. Group some into a fleet and you should be ready for meaningfull offensive action against the republic. While the CIS consolidates in the outer Rim and captures the cut off republic planets, the enemy will do the same in the core. Decide to either sell all units and structures, abandon planet, retreat or hold the ground in those planets. Especially on higher difficulty and big GCs. Group S should only capture Rodia and Ryloth, as important planets like Kamino posess a big defense fleet, you will need to expand the navy first. Dont stretch forces to thin to Naboo for now, the republic will lead Incursions into Tatooine and will threaten the important shipyards of Geonosis.

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Independent Forces are neutral in the clone wars and dont attack any faction. Their local defense forces vary from planet to planet so dont underistimate them. One easy Target for Group G is Dathomir, push on Ithor after that. Group R will clear the Rhen Var pocket which can be one battle or an entire prolonged campaign based on your GCs size.

In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. Some maps are really narrow while others wide open. The start is always the hardest phase, the defender has all of his units deployed. The attacker is limited in the ammount of units and has to secure other Reinforcement points quickly before the republic surrounds him. B1 Battle Droids should always bee part of your army. They will absorb all the damage and protect your stronger units. Different kind of columns or formations will always set your infantry in the front, vehicles like the OG or AAT in the middle and long range units like the Hailfire in the back. Pay attention to combined arms tactics, an MTT with an Droideka squad alone can inflict much damage.

Once a second point is captured, the cavalry can land on the battlefield. Personally, I only deploy one hero at the beginning for the command tier bonus. With the second wave, the march on the enemy base can beginn. All military buildings will keep spawning enemy units until destroyed, so they are high priority targets for your bombers. As for defense on a planet, look for choke points on a map and defend these, but in these you want to avoid big columns in case of enemy bombardement. Lastly always have some credits for ground battles, turrets and support buildings will help great in both offense and defense. The mod now has field bases at reinforcement points, these can give acess to different unit types. Bombardements can now be disabled completly if the base has an orbital shield.

Fell free to give feedback and other recommandations in the comments. I will try to continue with the guide and keep it updated.

Источник

Empire at War Expanded: Fall of the Republic 1.1 (Updated April 28th)

Uploaded · Published January 28, 2020 · Updated August 29, 2021

?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false?interpolation=lanczos none&output format=jpeg

Last revision: 26 Aug at 03:20 UTC (10)

File size: 2.53 GB

Description:

Palpatine’s machinations and the decay of the Republic have brought the galaxy into the most destructive war it’s ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever…

Playable Factions:
– Galactic Republic
– Confederacy of Independent Systems

Non-Playable Factions: (Aligned with the CIS or Republic)

– Galactic Republic Sector Forces
– Trade Federation
– Techno Union
– Commerce Guild
– Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server [discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn’s Revenge

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it’ll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn’t re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

We have two mods, covering two different periods of Star Wars history.

Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:Program Files (x86)Steamsteamappsworkshopcontent324701976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat

Revisions:

Old revisions of this mod are available below. Click the link to download.

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