star wars empire at war мод менеджер

maska neon krasnyj 198265 1280x720 Операционные системы

Star Wars: Empire At War

Petroglyph | LucasArts | Released 2006

Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader’s rise to power.

Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget

The newest mod launcher for ‘Star Wars: Empire at War’ and it’s Addon ‘Forces of Corruption’. Currently the only ModLauncher that works with the STEAM & retail version of the games.

So it’s done, after more than 3000 lines of code this little project of mine is ready to be released to public.
I am kind of late to the party but maybe this mod launcher will still be usefull to some gamers out there.

# Launches the Steam or Retail version of «Star Wars: Empire at War» or
«Star Wars: Empire at War: Forces of Corruption» with or without mods.

# Lists all found modifactions at the main launcher page. (Steam & Retail)

# Temporarily moves all files found in a subfolder of a modification called «Data_main» to the game’s DATA folder while playing this mod.
(This was coded so that modded AIs or special custom maps do not interfere with other mods and the actual game folders stay clean.) (Steam & Retail)

# Supports easily switching between game languages by clicking on flag icons at the main launcher page. (Steam & Retail)

# Shows if a mod’s language is not yet translated to the game’s current language. (Steam & Retail)

# Language files backup. (Steam only)

# Opens the map editor, custom maps or savegame folders. (Steam & Retail)

# Supports passing of parameters to make your own custom shortcuts to mods without ever seeing the launcher GUI. (Steam & Retail)

ModLauncher: How does the «Data_main» feature work?
— The mod creators or you can create a new folder inside a mod’s folder and name it «Data_main».
Everytime you start the mod using the launcher, all files inside «Data_main» will be moved to the Data folder of the game, while preserving folder structure.
If a file with the same name is already found inside the game’s «Data» folder, it will be moved to a backup folder.
Once the the game closes, everything will be moved back.

Why is every ingame string saying [MISSING]?
— You probably started a mod which is not yet translated to your game’s language. Try changing the language at the main launcher page.
If you do not have the appropiate language files and have no way to download them you can always rename the mods «\Data\Text\MasterTextFile_***.dat» to a language name you have the files for (although some soundfiles may not be working).
(e.g. «MasterTextFile_ENGLISH.dat» to «MasterTextFile_ITALIAN.dat»)

I do have a fresh and fully patched EaW/FoC installed, why can’t I play online with a steam user?
— You have to install the official RAM&Lobby; fix as well. (This launcher is shipped with it and will ask you to install the fix if not found.)
If you installed mod files directly into your game’s main folder instead of using this launcher’s ‘Data_main’ feature, you have to back up and delete those files.
You should also back up and delete all your savegames, as some saved mod information tend to screw things up.

Why can’t I save my game?
— If you get a error message from EaW/FoC while trying to save a game (e.g. «Failed to save game. Check available disk space.»), it is most likley because EaW/FoC does not have write access to the save game folder, or your Windows username may have a not recognized symbol in it.
No write access: Find your game executables (sweaw.exe/swfoc.exe) with a click on the [?] button at the main launcher page.
Navigate to their locations using the windows explorer, right click the executable and select «Properties». Go to «Compatibilty» and select «Run this program as an administrator».
Do this for both executables and saving should work again.
Symbols in username: Either rename yours or add another user just to play EaW.

III) Useful Parameters:

This is an unofficial free-to-use fan created application and should be treated as such: No warranty implied or given.
If something is not working as intended, please contact the creator of this application(berthunterapps@gmail.com) and not the following copyright holders: They are not involved at the creation or support of this application.
The game titels and images used by this program are protected by copyright: © 2006 Petroglyph Games and LucasArts.

v1.1.0
— added window-mode
— added GetAdminRights if conflicting registry entries are found

Источник

Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget

The newest mod launcher for ‘Star Wars: Empire at War’ and it’s Addon ‘Forces of Corruption’. Currently the only ModLauncher that works with the STEAM & retail version of the games.

Читайте также:  age of mythology моды на расы

So it’s done, after more than 3000 lines of code this little project of mine is ready to be released to public.
I am kind of late to the party but maybe this mod launcher will still be usefull to some gamers out there.

# Launches the Steam or Retail version of «Star Wars: Empire at War» or
«Star Wars: Empire at War: Forces of Corruption» with or without mods.

# Lists all found modifactions at the main launcher page. (Steam & Retail)

# Temporarily moves all files found in a subfolder of a modification called «Data_main» to the game’s DATA folder while playing this mod.
(This was coded so that modded AIs or special custom maps do not interfere with other mods and the actual game folders stay clean.) (Steam & Retail)

# Supports easily switching between game languages by clicking on flag icons at the main launcher page. (Steam & Retail)

# Shows if a mod’s language is not yet translated to the game’s current language. (Steam & Retail)

# Language files backup. (Steam only)

# Opens the map editor, custom maps or savegame folders. (Steam & Retail)

# Supports passing of parameters to make your own custom shortcuts to mods without ever seeing the launcher GUI. (Steam & Retail)

ModLauncher: How does the «Data_main» feature work?
— The mod creators or you can create a new folder inside a mod’s folder and name it «Data_main».
Everytime you start the mod using the launcher, all files inside «Data_main» will be moved to the Data folder of the game, while preserving folder structure.
If a file with the same name is already found inside the game’s «Data» folder, it will be moved to a backup folder.
Once the the game closes, everything will be moved back.

Why is every ingame string saying [MISSING]?
— You probably started a mod which is not yet translated to your game’s language. Try changing the language at the main launcher page.
If you do not have the appropiate language files and have no way to download them you can always rename the mods «\Data\Text\MasterTextFile_***.dat» to a language name you have the files for (although some soundfiles may not be working).
(e.g. «MasterTextFile_ENGLISH.dat» to «MasterTextFile_ITALIAN.dat»)

I do have a fresh and fully patched EaW/FoC installed, why can’t I play online with a steam user?
— You have to install the official RAM&Lobby; fix as well. (This launcher is shipped with it and will ask you to install the fix if not found.)
If you installed mod files directly into your game’s main folder instead of using this launcher’s ‘Data_main’ feature, you have to back up and delete those files.
You should also back up and delete all your savegames, as some saved mod information tend to screw things up.

Why can’t I save my game?
— If you get a error message from EaW/FoC while trying to save a game (e.g. «Failed to save game. Check available disk space.»), it is most likley because EaW/FoC does not have write access to the save game folder, or your Windows username may have a not recognized symbol in it.
No write access: Find your game executables (sweaw.exe/swfoc.exe) with a click on the [?] button at the main launcher page.
Navigate to their locations using the windows explorer, right click the executable and select «Properties». Go to «Compatibilty» and select «Run this program as an administrator».
Do this for both executables and saving should work again.
Symbols in username: Either rename yours or add another user just to play EaW.

III) Useful Parameters:

This is an unofficial free-to-use fan created application and should be treated as such: No warranty implied or given.
If something is not working as intended, please contact the creator of this application(berthunterapps@gmail.com) and not the following copyright holders: They are not involved at the creation or support of this application.
The game titels and images used by this program are protected by copyright: © 2006 Petroglyph Games and LucasArts.

v1.1.0
— added window-mode
— added GetAdminRights if conflicting registry entries are found

Источник

The file ModLauncher v1.1.0 is a modification for Star Wars: Empire At War, a(n) strategy game. Download for free.

file type Game mod

last update Sunday, May 17, 2015

Report problems with download to [email protected]

Mod Launcher is a app for Star Wars: Empire At War, created BertHunter.

The newest mod launcher for ‘Star Wars: Empire at War’ and it’s Addon ‘Forces of Corruption’. Currently the only ModLauncher that works with the STEAM & retail version of the games.

# Launches the Steam or Retail version of «Star Wars: Empire at War» or

«Star Wars: Empire at War: Forces of Corruption» with or without mods.

# Lists all found modifactions at the main launcher page. (Steam & Retail)

Читайте также:  ac shr 8809 bk inverter коды ошибок

# Temporarily moves all files found in a subfolder of a modification called «Data_main» to the game’s DATA folder while playing this mod.

(This was coded so that modded AIs or special custom maps do not interfere with other mods and the actual game folders stay clean.) (Steam & Retail)

# Supports easily switching between game languages by clicking on flag icons at the main launcher page. (Steam & Retail)

# Shows if a mod’s language is not yet translated to the game’s current language. (Steam & Retail)

# Language files backup. (Steam only)

# Opens the map editor, custom maps or savegame folders. (Steam & Retail)

# Supports passing of parameters to make your own custom shortcuts to mods without ever seeing the launcher GUI. (Steam & Retail)

ModLauncher: How does the «Data_main» feature work?

— The mod creators or you can create a new folder inside a mod’s folder and name it «Data_main».

Everytime you start the mod using the launcher, all files inside «Data_main» will be moved to the Data folder of the game, while preserving folder structure.

If a file with the same name is already found inside the game’s «Data» folder, it will be moved to a backup folder.

Once the the game closes, everything will be moved back.

Why is every ingame string saying [MISSING]?

— You probably started a mod which is not yet translated to your game’s language. Try changing the language at the main launcher page.

If you do not have the appropiate language files and have no way to download them you can always rename the mods «\Data\Text\MasterTextFile_***.dat» to a language name you have the files for (although some soundfiles may not be working).

(e.g. «MasterTextFile_ENGLISH.dat» to «MasterTextFile_ITALIAN.dat»)

I do have a fresh and fully patched EaW/FoC installed, why can’t I play online with a steam user?

— You have to install the official RAM&Lobby; fix as well. (This launcher is shipped with it and will ask you to install the fix if not found.)

If you installed mod files directly into your game’s main folder instead of using this launcher’s ‘Data_main’ feature, you have to back up and delete those files.

You should also back up and delete all your savegames, as some saved mod information tend to screw things up.

Why can’t I save my game?

— If you get a error message from EaW/FoC while trying to save a game (e.g. «Failed to save game. Check available disk space.»), it is most likley because EaW/FoC does not have write access to the save game folder, or your Windows username may have a not recognized symbol in it.

No write access: Find your game executables (sweaw.exe/swfoc.exe) with a click on the [?] button at the main launcher page.

Navigate to their locations using the windows explorer, right click the executable and select «Properties». Go to «Compatibilty» and select «Run this program as an administrator».

Do this for both executables and saving should work again.

Symbols in username: Either rename yours or add another user just to play EaW.

III) Useful Parameters:

Make a shortcut of this launcher and add one or more variables after the last quotation mark in the target field.

-Steam=»true» This will force Steam mode. Useful if Steam detection fails or you installed EaW using a hardlink or junction.

-Steam=»false» This will disable Steam mode.

-SteamWait=»0-999″ The launcher will wait this long in seconds for the Steam game to start, before showing error message «nsProcess::603». Default is 60 seconds.

-DoRestart=»true» The launcher will be shown again after starting EaW/FoC/MapEditor.

-DataMain=»false» The «Data_main» feature will not be used.

-Windowed=»true» The starts in window-mode.

-EaWModStart=»MyModFolderName» Launches a existing EaW mod without ever seeing the GUI. «» launches unmodified EaW.

-FoCModStart=»MyModFolderName» Launches a existing FoC mod without ever seeing the GUI. «» launches unmodified FoC.

— Steam asks you again which game version (EaW/FoC) to start if the Steam GUI is not yet started. Unfortunately this can not be prevented.

The good news is that it does not matter what you click: the launcher will control which game and mod to start.

—> Just select your prefered language by clicking on one of the flag icons. If your language-flag is not available, just rename/delete other language files (only MasterTextFile_***.DAT is needed to be renamed/deleted) manual in your game’s Data\Text folder.

— A message window (nsProcess::***) will be shown if your operating system is not supported by this program, or Steam took too long to start the game.

If it shows ‘nsProcess::603’ you can adjust the wait time with the parameter «SteamWait» and please do not close the message window until you are done playing the game.

Источник

Installing mods for Empire at War (Revised 12/17) tutorial

This tutorial shows you how to correctly install and launch a mod for Empire at war or the Forces of Corruption expansion.

I. Installing your mod

(Note that some mods come with their own proprietary installers, such as Republic At War. In such cases, you should refer to the readme file included with that mod for information on how to install it. In any case, if your mod comes with a readme file, read it!)

Extract whatever is in your downloaded archive and drag it into your Mods folder. Once you have done that, you can create your own shortcut as a batch file or download a mod launcher. If you have a Steam copy, skip to section II.

Читайте также:  цветообозначения в английском языке в языке моды

Ia. Creating your own mod shortcut for FOC or EAW

While in the main FOC game directory, create a notepad file and paste the following command line within

swfoc MODPATH=Mods\mod folder name

For Empire at War, put the mod files in your EAW mods directory. Then in the notepad paste

sweaw MODPATH=Mods\mod folder name

Save it as a .bat file. For the sake of simplicity you should give the batch file the same name as the Mod it is for. It’s worth noting you can rename a particular mods folder to whatever you want, so long as the command line referencing it has the same name.

After saving, you’ll notice a new file in your directory in addition to the original text document that you just created. You can delete the text file as we only need the batch file. You can create as many batch files as you need depending on how many mods you have. You should keep them in your EAW/FOC directory. I recommend creating a short cut to the batch file itself, or your game directory.

Ib. Using a Mod Launcher

There are many mod launchers out there available for download. They essentially recognize and compile all of your mods into a comprehensive list, so you can just pick one and launch it immediately. I personally don’t like using them. Your mileage may vary. A cursory google search will net you some results.

II. Launching mods with Steam

Instead of making a .bat file, simply right click the game in your steam library. Go to [Properties]. Under the general tab, click [SET LAUNCH OPTIONS. ] Paste in one of the following command lines, depending on which game your mod is for.

sweaw MODPATH=Mods\mod folder name

swfoc MODPATH=Mods\mod folder name

You’ll notice these are the same command lines used in batch files for manual shortcuts. After that, simply close the window and pick whether to launch eaw or foc.

What NOT to do

NEVER use the Data folder contained within any download mod to overwrite your game directory. Mods all use the games base files to run, and overwriting these files can create all sorts of interesting bugs and glitches. You wont be able to launch other mods unless you do a clean install. In some cases the game itself won’t even work properly.

If you dont have keys with your game, you can find some here.

These keys are legitimate, but are used by many so unless you buy a new copy don’t plan on playing multiplayer.

Источник

Star wars empire at war мод менеджер

Ставте XML в папку Data и наслаждайтесь

8jDDT9ZNDbELVVhUiKf7g

1LhNvpbqddhHKDM7DVDl Q

6GVcY XY8ySL5wDmPdMVCA

6GVcY XY8ySL5wDmPdMVCA

8jDDT9ZNDbELVVhUiKf7g

Каждая папка отвечает за неуязвимость для каждой фракции: К примеру вы играете за «Империю» тогда берёте папку XML (из папки с названием империи на английском) и ложите его в Data теперь ваша фракция имеет полную неуязвимость (т.е. неуязвимые юниты, бесконечные деньги, перезарядка способностей за 1 секунду, постройка юнита за 1 секунду и т.д.) Предупреждение. Файл был создан для адонна «Star Wars Empire at War Forces of Corruption» к игре «Star Wars Empire at War». Он был проверен на адонне мной лично, но в простой игре (т.е. без адонна) нет. Альтернативы моему моду на русских сайтах нет, это лучшии чит для «Star Wars Empire at War Forces of Corruption» В схватке никогда не воюйте против той фракции которой утановили неуязвимость, если хотите вернуть всё обратно (к игре без мода), то удалите папку XML. Если вы хотите поменять папку XML, то удалите старую и установите новую, нивкоем случае не меняйте, иначе останется осадок для старой фракции.

sS1sDoolAc5m1Dn6P8SXYg

Если этот мод не будет идти я лично обосру мод и автора. Перед выкладыванием моданужно его проверять на обоих играх.

6GVcY XY8ySL5wDmPdMVCA

кто нибуть ставил если да то обесните что за мод

6GVcY XY8ySL5wDmPdMVCA

lpm9DHPpV2F90UT7reaYqA

одну или все три и скрин поставь

6GVcY XY8ySL5wDmPdMVCA

пля! ЛУЧШЕ БЫ СДЕЛАЛ НЕ НЕУЯЗВИМОСТЬ, А УБРАЛ БЫ ЛИМИТ ВОЙСК А ТО ЗАДРАЛО ДЕНЕГ ОФИГЕТЬ СКОЛЬКО А ЛИМИТ ППЦ МЕШАЕТ ЕСЛИ БЫ НЕ ЛИМИТ Я БЫ УЖЕ ДАВНЫМ-ДАВНО СДЕЛАЛ 300 РАЗРУШИТЕЛЕЙ

6GVcY XY8ySL5wDmPdMVCA

http://slil.ru/27875299 Вам не это ли надо?) автор не г-он но мод реально говно, у меня свой собственный есть хДД а ссылка на оригинальный XML, у меня в папке игры есть ориг хмл на всякий=) Надо тупо очистить папку XML и извлечь содержимое архива в папку /XML/

6GVcY XY8ySL5wDmPdMVCA

у меня игра не работает

6GVcY XY8ySL5wDmPdMVCA

Чтобы убрать «бессмертие» (а точнее огромное значение ЖС) надо изменить значение для каждого юнита в XML файлах. Вот и вся проблема 😉

6GVcY XY8ySL5wDmPdMVCA

Источник

Поделиться с друзьями
Компьютеры и программы
Adblock
detector